Say you want to eat somewhere and you ask for my recommendation. I say, “Sure, I’ve got the best place for you: Luigi’s Pizza, on the corner of First & Commerce.”
You say, “Great, thanks—but why do you recommend Luigi’s?” What if I replied… Read more…
Everyone knows we have thousands of interactions every day — with physical objects and products, digital devices as well as other people. But not everyone knows about interaction design, a new field that is focused on, that’s right, designing those interactions.
I believe that by bringing together design and science we can produce a rigorous but flexible approach that will allow us to explore, understand and contribute to science in an antidisciplinary way. — Joi Ito
Joi Ito, director of the MIT Media Lab, is starting a new journal with MIT Press and MIT Libraries called Design and Science. His introductory post takes the stand that science suffers from narrow vocabularies that create silos of thinking and restrict rich collaboration.
The paper “Cybernetics and Design: Conversations for Action” [PDF] has recently gone to print in a peer-reviewed journal. It offers a rationale for the position that design is conversation; perhaps a surprising idea, but the logic in the paper is rigorous. Cybernetics offers a foundation for 21st-century design practice, here is the core of it:
A video is now posted about the Interaction Design program here at CCS, one of our four MFA programs. Here’s a link to my current thinking about the future of IxD and therefore what interaction designers need for highly successful careers. Have a look and then keep reading here if you’d like to know more context.
Given vast changes in society and technology in the past 50 years, what will designers do differently today?