The basis of the visit was a workshop in interaction design. I also gave a lecture, “It Depends on Whom I’m With”, whose title expresses what I consider the cardinal goal of interaction design: to create conditions such that each participant can be whom they want to be—or become. Read more here.
I was invited to give a presentation about Gordon Pask and his Conversation Theory at the annual conference of the American Society for Cybernetics in June 2016. My great friend and colleague, Jude Lombardi, has kindly produced and edited a video of my hour talk, which begins with an introduction to Pask as an experimentalist and “maker”. From this foundation Pask built a scientific theory of how conversation works, including a detailed formal “calculus of cognition.” He also offers the principle that consciousness is conserved in the same sense that physics says that matter and energy are conserved. Read more…
There’s been a huge rush toward using AI (artificial intelligence) to build “conversational UIs“—user interfaces that allow us to type or speak to computers in natural language. Sorta. It’s the latest interaction mode and it comes after people interacting with machines, then talking to each other through machines, then talking to machines. Kindah like a conversation (but not really). Here’s a diagram of that progression:
Today, when you hear about all that, “AI” means a specialized kind of AI that’s hugely popular called machine learning. (Yeah, I didn’t make that a link, you can just google it. We all know that we all know how. You’ll find some OK stuff about it. )
So when Siri or Cortana, Amazon or Google, Apple or Facebook, IBM or GE—all of whom are infected with the AI meme—deploys the machine-learning brand of artificial intelligence, it might be good for you to think about it. (But then, that’s up to you.)
I think about machine learning being everywhere in the virtual world whenever I make a typo on my mobile and my text gets snatched away from me and turned into drivel. (Or every time I ask my intelligent assistant two related questions in a row and it behaves as if I’m the schizophrenic in the chat.)
And here’s how I think about it: Read more…
Norbert Wiener is the centerpoint of a new project to raise awareness about the history of cybernetics.
There are quite a few videos, including a 16-minute trailer about the proposed full-length documentary (full disclosure: I’m advisor to the project and appear on-screen). The site also offers a wonderful talk by Andy Pickering, proposing a new synthesis and New Macy Meetings. (Andy started using the term “antidisciplinarity” in reference to cybernetics, which brought cybernetics to the attention of Joi Ito, director of the MIT Media Lab, as described in his piece in the Design + Science Journal.)
To understand conversation is to understand how we learn about the world and how we communicate and collaborate with others. Products and services can benefit from a better understanding of conversation. Designers benefit from understanding conversation better, because they can design for better conversations.
In the Fall 2016 Semester, CCS MFA Interaction Design is introducing a new elective, Frameworks for Interaction and Conversation. It’s an in-depth course that explores cybernetic models of effective action that apply to design of software, services, products, entertainment, or organizations. Read more…
I believe that by bringing together design and science we can produce a rigorous but flexible approach that will allow us to explore, understand and contribute to science in an antidisciplinary way. — Joi Ito
Joi Ito, director of the MIT Media Lab, is starting a new journal with MIT Press and MIT Libraries called Design and Science. His introductory post takes the stand that science suffers from narrow vocabularies that create silos of thinking and restrict rich collaboration.
The paper “Cybernetics and Design: Conversations for Action” [PDF] has recently gone to print in a peer-reviewed journal. It offers a rationale for the position that design is conversation; perhaps a surprising idea, but the logic in the paper is rigorous. Cybernetics offers a foundation for 21st-century design practice, here is the core of it: