To “design our world” has been the goal of every human generation. Every day we wake up to an invitation to become whom we wish to become. I believe the role of design is to help all of us to achieve that goal for ourselves — that is, to be designers of our own world.
Ambitious, I realize. As is trying to tame wicked problems through design.
But what is “design” anyway? Why isn’t “design thinking” enough? And what’s this got to do with cybernetics, anyway? I offer viewpoints in my Heinz von Foerster ’17 Lecture, entitled Designing Our World: Cybernetics as Conversations for Action. See the abstract, video, and supporting materials here.
Not an iPhone but an architecture of services that it inspired for a report for Samsung in 2010.
I remember June 29, 2007, as if it were yesterday (almost). I bought my first iPhone from the Apple Store on Fifth Avenue in New York City on the first day it came out. I had worked all day on a typical consulting gig from my apartment, which was a 10-minute walk to the flagship Apple store. Around 4pm I had done enough so I figured, What the hell? — yes, it was that casual — I’d stroll over to see what was up. What I found was a party. I hadn’t intended to, but I got on line to buy. Read more…
Chaos Contained – Paintings by Boo Mitford 2005 – 2015
This series of vessels made from eggshells by 2017 Color & Materials graduate, Roma Rupani began by looking at discarded food ingredients as a source for innovating surface, appearance and texture. The project led by Kelly Slank introduced the work of Laurence Humier, in her project Cooking Material. By contrast Ying Zhang focussed on using a variety of Chinese food ingredients; peppers, shaved coconut and beans to create playful and interesting results, captured in resin with a range of gloss levels, she speculated possible applications.
In Fall 2017, the MFA program at CCS is introducing a new studio course called “Interaction Design Evolution.” The course invites students to riff on prior innovations in the history of interaction design and then to invent their own. Seriously.
Rendering of Vannevar Bush’s MEMEX concept from 1945
One example from history: Vannevar Bush’s “MEMEX” comes from the 1940’s. Bush conceived it as a desk containing vast amounts of information stored on reels of microfiche (because digital magnetic media didn’t yet exist). Bush imagined retrieval of information based on what we now call tagging, achieved here by visual splotches on the edge of the frames of microfiche. We’ve got tagging in modern, digital web browsers (with vastly greater numbers of tags and vastly greater speed). But Bush also imagined two displays—not one, as we have today. Why?
At the generous invitation of Chris Myers, chair of Graphic Design at University of the Arts in Philadelphia, I led a 5-day workshop with 9 juniors in his BFA program and gave a public lecture.
The basis of the visit was a workshop in interaction design. I also gave a lecture, “It Depends on Whom I’m With”, whose title expresses what I consider the cardinal goal of interaction design: to create conditions such that each participant can be whom they want to be—or become. Read more here.
Despina Papadopoulos @ChangeModel is visiting CCS and on Friday she delivered thesis crits and portfolio reviews for @CCSMFAIXD.
Steve Stavropoulos, second-year MFA IxD student, presented his design for a service that would allow users to flag repeating issues in their neighborhood, anything from stray dogs or crime, dangerous streets or broken street lights. These concerns would then come to the attention of community groups such as schools, businesses, and churches. Despina advocated for a few foundational shifts. Read more…